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Searched refs:inverseTransformInWindow (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaLayer.h31 Matrix4 inverseTransformInWindow; member
DSkiaPipeline.cpp120 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter); in renderLayersImpl()
179 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in createOrUpdateLayer()
/frameworks/base/libs/hwui/
DRenderNode.h315 mSkiaLayer->inverseTransformInWindow.loadIdentity(); in setLayerSurface()
/frameworks/base/libs/hwui/tests/unit/
DRenderNodeDrawableTests.cpp533 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in RENDERTHREAD_SKIA_PIPELINE_TEST()