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Searched refs:isDequeued (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DBufferSlot.h88 return !isAcquired() && !isDequeued() && !isQueued(); in isFree()
91 inline bool isDequeued() const { in isDequeued() function
/frameworks/native/libs/gui/
DBufferSlot.cpp36 if (isDequeued()) { in string()
DBufferHubProducer.cpp60 } else if (!buffers_[slot].mBufferState.isDequeued()) { in requestBuffer()
99 if (buf.mBufferState.isDequeued()) { in setMaxDequeuedBufferCount()
244 } else if (!buffers_[slot].mBufferState.isDequeued()) { in DetachBufferLocked()
444 } else if (!buffers_[slot].mBufferState.isDequeued()) { in queueBuffer()
513 } else if (!buffers_[slot].mBufferState.isDequeued()) { in cancelBuffer()
DBufferQueueProducer.cpp86 } else if (!mSlots[slot].mBufferState.isDequeued()) { in requestBuffer()
122 if (mSlots[s].mBufferState.isDequeued()) { in setMaxDequeuedBufferCount()
264 if (mSlots[s].mBufferState.isDequeued()) { in waitForFreeSlotThenRelock()
610 } else if (!mSlots[slot].mBufferState.isDequeued()) { in detachBuffer()
823 } else if (!mSlots[slot].mBufferState.isDequeued()) { in queueBuffer()
1059 } else if (!mSlots[slot].mBufferState.isDequeued()) { in cancelBuffer()