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Searched refs:kDefaultGraphicBufferLayerCount (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/vr/libbufferhub/
Dion_buffer.cpp11 constexpr uint32_t kDefaultGraphicBufferLayerCount = 1; variable
23 Alloc(width, height, kDefaultGraphicBufferLayerCount, format, usage); in IonBuffer()
28 : IonBuffer(handle, width, height, kDefaultGraphicBufferLayerCount, stride, in IonBuffer()