Searched refs:keyboardSource (Results 1 – 1 of 1) sorted by relevance
272 uint32_t keyboardSource = 0; in createDeviceLocked() local275 keyboardSource |= AINPUT_SOURCE_KEYBOARD; in createDeviceLocked()281 keyboardSource |= AINPUT_SOURCE_DPAD; in createDeviceLocked()284 keyboardSource |= AINPUT_SOURCE_GAMEPAD; in createDeviceLocked()287 if (keyboardSource != 0) { in createDeviceLocked()288 device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType)); in createDeviceLocked()