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Searched refs:keyboardSource (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/reader/
DInputReader.cpp272 uint32_t keyboardSource = 0; in createDeviceLocked() local
275 keyboardSource |= AINPUT_SOURCE_KEYBOARD; in createDeviceLocked()
281 keyboardSource |= AINPUT_SOURCE_DPAD; in createDeviceLocked()
284 keyboardSource |= AINPUT_SOURCE_GAMEPAD; in createDeviceLocked()
287 if (keyboardSource != 0) { in createDeviceLocked()
288 device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType)); in createDeviceLocked()