Searched refs:lastFrameUpdatedTime (Results 1 – 2 of 2) sorted by relevance
100 mLocked.lastFrameUpdatedTime = 0; in PointerController()608 if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) { in doBitmapAnimationLocked()611 int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame; in doBitmapAnimationLocked()613 mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr; in doBitmapAnimationLocked()681 mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC); in updatePointerLocked()
174 nsecs_t lastFrameUpdatedTime; member