Home
last modified time | relevance | path

Searched refs:layer_setup_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degl_layers.cpp186 if (!layers_loaded_ || layer_setup_.empty()) return next; in ApplyLayers()
197 val = ApplyLayer(layer_setup_[i], name, val); in ApplyLayers()
263 if (layer_setup_.empty()) { in InitLayers()
269 layer_functions.resize(layer_setup_.size() + 1); in InitLayers()
292 for (current_layer_ = 0; current_layer_ < layer_setup_.size(); current_layer_++) { in InitLayers()
302 LayerPlatformEntries(layer_setup_[current_layer_], curr, entries); in InitLayers()
310 LayerDriverEntries(layer_setup_[current_layer_], curr, entries); in InitLayers()
322 LayerDriverEntries(layer_setup_[current_layer_], curr, entries); in InitLayers()
428 layer_setup_.push_back(LayerSetup); in LoadLayers()
Degl_layers.h59 std::vector<layer_setup_func> layer_setup_; variable