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Searched refs:leftTopCoordinateInBuffer (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp801 const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate; in handleRoundedCorners() local
803 bounds = FloatRect(leftTopCoordinateInBuffer[0], leftTopCoordinateInBuffer[1], in handleRoundedCorners()