Searched refs:levelSaved (Results 1 – 3 of 3) sorted by relevance
84 int levelSaved; /* for when mute is set, level must be saved */ member
268 pContext->pBundledContext->levelSaved = 0; in EffectCreate()1777 pContext->pBundledContext->levelSaved = level / 100; in Effect_setConfig()1800 *level = pContext->pBundledContext->levelSaved * 100; in Effect_setConfig()1825 pContext->pBundledContext->levelSaved = pContext->pBundledContext->volume; in Effect_setConfig()1828 pContext->pBundledContext->volume = pContext->pBundledContext->levelSaved; in Effect_setConfig()
476 pContext->pBundledContext->levelSaved = 0; in lvmCreate()