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/frameworks/base/media/lib/remotedisplay/
DREADME.txt2 First, com.android.media.remotedisplay.jar is a shared java library
5 library which provides build-time APIs to the unbundled clients.
7 At runtime, the shared library is added to the classloader of the app via the
8 <uses-library> tag. And since Java always tries to load a class from the
9 parent classloader, regardless of whether the stub library is linked to the
11 library.
13 --- Rules of this library ---
14 o The stub library is effectively a PUBLIC API for unbundled remote display providers
18 o This library can see and instantiate internal platform classes, but it must not
20 break clients of the library because they cannot see the internal platform classes.
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/frameworks/av/media/libeffects/data/
Daudio_effects.conf92 library bundle
96 library bundle
100 library bundle
104 library bundle
108 library reverb
112 library reverb
116 library reverb
120 library reverb
124 library visualizer
128 library downmix
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/frameworks/base/media/lib/signer/
DREADME.txt2 First, com.android.mediadrm.signer.jar is a shared java library
6 Second, com.android.mediadrm.signer.stubs.jar is a stub for the shared library
9 At runtime, the shared library is added to the classloader of the app via the
10 <uses-library> tag. And since Java always tries to load a class from the
11 parent classloader, regardless of whether the stub library is linked to the
13 library.
15 --- Rules of this library ---
16 o The stub library is effectively a PUBLIC API for unbundled CAST receivers
20 o This library can see and instantiate internal platform classes, but it must not
22 break clients of the library because they cannot see the internal platform classes.
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/frameworks/base/media/lib/tvremote/
DREADME.txt1 This library (com.android.media.tv.remoteprovider.jar) is a shared java library
4 --- Rules of this library ---
5 o This library is effectively a System API for unbundled emote service provider
9 o This library can see and instantiate internal platform classes, but it must not
11 break clients of the library because they cannot see the internal platform classes.
13 This library is distributed in the system image, and loaded as
14 a shared library. So you can change the implementation, but not
17 --- Why does this library exist? ---
22 This library will eventually be replaced when the inputmanager
25 That API isn't ready yet so this library is a compromise to
/frameworks/base/location/lib/
DREADME.txt1 This library (com.android.location.provider.jar) is a shared java library
4 --- Rules of this library ---
5 o This library is effectively a PUBLIC API for unbundled location providers
9 o This library can see and instantiate internal platform classes (such as
12 library because they cannot see the internal platform classes.
14 This library is distributed in the system image, and loaded as
15 a shared library. So you can change the implementation, but not
18 --- Why does this library exists? ---
27 The compromise is this library.
/frameworks/av/media/libmedia/include/media/
DPluginLoader.h71 sp<SharedLibrary> library = new SharedLibrary(String8(path)); in loadOne() local
72 if (!library.get()) { in loadOne()
74 library->lastError()); in loadOne()
78 (CreateFactoryFunc)library->lookup(entry); in loadOne()
81 libraries.push(library); in loadOne()
/frameworks/native/opengl/tests/angeles/
Dlicense-LGPL.txt38 you if you distribute copies of the library or if you modify it.
40 For example, if you distribute copies of the library, whether gratis
43 code. If you link other code with the library, you must provide
45 with the library after making changes to the library and recompiling
49 library, and (2) we offer you this license, which gives you legal
50 permission to copy, distribute and/or modify the library.
53 there is no warranty for the free library. Also, if the library is
63 any patent license obtained for a version of the library must be
73 When a program is linked with a library, whether statically or using
74 a shared library, the combination of the two is legally speaking a
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/frameworks/base/
Dpathmap.mk27 multidex/library/src \
51 extensions/library/src/main \
52 extensions/library/src/doc
/frameworks/native/vulkan/libvulkan/
Dlayers_extensions.cpp329 LayerLibrary library(path + "/" + filename, filename); in AddLayerLibrary() local
330 if (!library.Open()) in AddLayerLibrary()
333 if (!library.EnumerateLayers(g_layer_libraries.size(), g_instance_layers)) { in AddLayerLibrary()
334 library.Close(); in AddLayerLibrary()
338 library.Close(); in AddLayerLibrary()
340 g_layer_libraries.emplace_back(std::move(library)); in AddLayerLibrary()
456 const LayerLibrary& library = g_layer_libraries[layer.library_idx]; in GetLayerGetProcAddr() local
457 return library.GetGPA(layer, gpa_name); in GetLayerGetProcAddr()
520 LayerLibrary& library = g_layer_libraries[layer.library_idx]; in GetLayerRef() local
521 return LayerRef((library.Open()) ? &layer : nullptr); in GetLayerRef()
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/frameworks/minikin/doc/
Dminikin_style.md28 #include <hb.h> // Other library, HarfBuzz, header file.
29 #include <log/log.h> // Other library, Android, header file.
30 #include <unicode/ubidi.h> // Other library, ICU, header file.
38 * `#include <...>` should be used for non local library files.
/frameworks/libs/net/common/
DAndroid.bp15 // 1. The "net-utils-framework-common" library is also compiled into the framework and placed on the
17 // library directly.
18 // 2. The "net-utils-services-common" library is for use by modules and frameworks/base/services.
34 // This library is used by system modules, for which the system health impact of Kotlin
62 // That library has a lot more useful tools into it for users that
117 // TODO: avoid including all framework annotations as they end up in library users jars
146 // Use a filegroup and not a library for telephony sources, as framework-annotations cannot be
160 // Use a filegroup and not a library for wifi sources, as this needs corresponding jar-jar
176 // Use a filegroup and not a library for wifi sources, as this needs corresponding jar-jar
/frameworks/opt/setupwizard/library/
DAndroid.bp2 // Build the platform version of setup wizard library.
23 // Build gingerbread-compat library, which uses AppCompat support library to provide backwards
Drules.gradle2 * Base rules for building setup wizard library. This build file is not used directly but rather
6 * dependencies like support library is built directly from source, while for standalone builds they
10 apply plugin: 'com.android.library'
/frameworks/native/opengl/libs/
DAndroid.bp1 // Build the ETC1 library
85 // Build META EGL library
194 // Build the wrapper OpenGL ES 1.x library
205 // Build the wrapper OpenGL ES 2.x library
219 // Build the wrapper OpenGL ES 3.x library (this is just different name for v2)
/frameworks/base/test-runner/
DAndroid.bp17 // Build the android.test.runner library
47 // Build the android.test.runner-minus-junit library
50 // library and must not be used elsewhere.
64 // Build the repackaged.android.test.runner library
/frameworks/av/media/tests/benchmark/MediaBenchmarkTest/src/androidTest/java/com/android/media/benchmark/tests/
DDecoderTest.java27 import com.android.media.benchmark.library.CodecUtils;
28 import com.android.media.benchmark.library.Decoder;
29 import com.android.media.benchmark.library.Extractor;
30 import com.android.media.benchmark.library.Native;
31 import com.android.media.benchmark.library.Stats;
DMuxerTest.java19 import com.android.media.benchmark.library.Extractor;
20 import com.android.media.benchmark.library.Muxer;
21 import com.android.media.benchmark.library.Native;
22 import com.android.media.benchmark.library.Stats;
DExtractorTest.java20 import com.android.media.benchmark.library.Extractor;
21 import com.android.media.benchmark.library.Native;
22 import com.android.media.benchmark.library.Stats;
DEncoderTest.java30 import com.android.media.benchmark.library.CodecUtils;
31 import com.android.media.benchmark.library.Decoder;
32 import com.android.media.benchmark.library.Encoder;
33 import com.android.media.benchmark.library.Extractor;
34 import com.android.media.benchmark.library.Native;
35 import com.android.media.benchmark.library.Stats;
/frameworks/base/test-base/
DAndroid.bp17 // Build the android.test.base library
44 // Build the android.test.base_static library
65 // Build the repackaged.android.test.base library
80 // Build the android.test.base-minus-junit library
/frameworks/av/media/libeffects/factory/
DEffectsXmlConfigLoader.cpp157 for (auto& library : libs) { in loadLibraries() local
161 libEntry->name = strdup(library.name.c_str()); in loadLibraries()
165 if (!loadLibrary(library.path.c_str(), libEntry.get())) { in loadLibraries()
217 result.lib = findLibrary(effect.library->name.c_str(), libList); in loadEffect()
220 effect.library->name.c_str(), name.c_str()); in loadEffect()
/frameworks/native/libs/android_runtime_lazy/
DAndroid.bp17 // libandroid_runtime_lazy is a shim library.
21 // a library can be loaded without paying the cost of libandroid_runtime
26 // This library can be used to cut down the dependency between them.
/frameworks/base/services/tests/uiservicestests/
DAndroid.bp20 "androidx.test.rules", "hamcrest-library",
24 "hamcrest-library",
/frameworks/av/media/libeffects/testlibs/
DAndroid.mk_3 # Test Reverb library
27 # Test Equalizer library
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/tests/
Dproject.properties15 android.library.reference.1=../filterfw-test-lib
16 android.library.reference.2=../filterfw

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