Searched refs:lightModel (Results 1 – 2 of 2) sorted by relevance
88 c->lighting.lightModel.ambient.r = in ogles_init_light()89 c->lighting.lightModel.ambient.g = in ogles_init_light()90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f); in ogles_init_light()91 c->lighting.lightModel.ambient.a = 0x10000; in ogles_init_light()268 c->lighting.lightModel.ambient.v, in validate_light()335 c->lighting.lightModel.ambient.v, in lightVertexMaterial()370 const int twoSide = c->lighting.lightModel.twoSide; in lightVertex()458 c->lighting.lightModel.twoSide = param ? GL_TRUE : GL_FALSE; in lightModelx()667 c->lighting.lightModel.ambient.r = gglFloatToFixed(params[0]); in glLightModelfv()668 c->lighting.lightModel.ambient.g = gglFloatToFixed(params[1]); in glLightModelfv()[all …]
329 light_model_t lightModel; member