Searched refs:lightRadius (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
D | HardwareRenderer.java | 222 float lightRadius) { in setLightSourceGeometry() argument 226 validatePositive(lightRadius, "lightRadius"); in setLightSourceGeometry() 227 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry() 1094 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.h | 77 ANDROID_API void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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D | RenderProxy.cpp | 108 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument 109 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
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D | CanvasContext.h | 120 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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D | CanvasContext.cpp | 215 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument 217 mLightGeometry.radius = lightRadius; in setLightGeometry()
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/frameworks/base/core/jni/ |
D | android_view_ThreadedRenderer.cpp | 669 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument 671 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
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/frameworks/base/config/ |
D | hiddenapi-greylist-max-o.txt | 90506 Lcom/android/internal/R$attr;->lightRadius:I
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