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Searched refs:lightX (Results 1 – 6 of 6) sorted by relevance

/frameworks/layoutlib/bridge/src/android/view/shadow/
DSpotShadowConfig.java198 public Builder setLightCoord(float lightX, float lightY, float lightHeight) { in setLightCoord() argument
199 this.mLightX = lightX; in setLightCoord()
DHighQualityShadowPainter.java151 float lightX = (rectBound.left + rectBound.right) / 2; in paintSpotShadow() local
160 .setLightCoord(lightX, lightY, lightZHeightPx) in paintSpotShadow()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java513 final float lightX = displaySize.x / 2f - attachInfo.mWindowLeft; in setLightCenter() local
515 setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); in setLightCenter()
730 final float lightX = displaySize.x / 2f - windowLeft; in setLightCenter() local
733 setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); in setLightCenter()
/frameworks/base/libs/hwui/tests/macrobench/
DTestSceneRunner.cpp137 float lightX = width / 2.0; in run() local
139 proxy->setLightGeometry((Vector3){lightX, dp(-200.0f), dp(800.0f)}, dp(800.0f)); in run()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java221 public void setLightSourceGeometry(float lightX, float lightY, float lightZ, in setLightSourceGeometry() argument
223 validateFinite(lightX, "lightX"); in setLightSourceGeometry()
227 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry()
1094 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp669 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument
671 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()