Searched refs:lightX (Results 1 – 6 of 6) sorted by relevance
/frameworks/layoutlib/bridge/src/android/view/shadow/ |
D | SpotShadowConfig.java | 198 public Builder setLightCoord(float lightX, float lightY, float lightHeight) { in setLightCoord() argument 199 this.mLightX = lightX; in setLightCoord()
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D | HighQualityShadowPainter.java | 151 float lightX = (rectBound.left + rectBound.right) / 2; in paintSpotShadow() local 160 .setLightCoord(lightX, lightY, lightZHeightPx) in paintSpotShadow()
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/frameworks/base/core/java/android/view/ |
D | ThreadedRenderer.java | 513 final float lightX = displaySize.x / 2f - attachInfo.mWindowLeft; in setLightCenter() local 515 setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); in setLightCenter() 730 final float lightX = displaySize.x / 2f - windowLeft; in setLightCenter() local 733 setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); in setLightCenter()
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/frameworks/base/libs/hwui/tests/macrobench/ |
D | TestSceneRunner.cpp | 137 float lightX = width / 2.0; in run() local 139 proxy->setLightGeometry((Vector3){lightX, dp(-200.0f), dp(800.0f)}, dp(800.0f)); in run()
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/frameworks/base/graphics/java/android/graphics/ |
D | HardwareRenderer.java | 221 public void setLightSourceGeometry(float lightX, float lightY, float lightZ, in setLightSourceGeometry() argument 223 validateFinite(lightX, "lightX"); in setLightSourceGeometry() 227 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry() 1094 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
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/frameworks/base/core/jni/ |
D | android_view_ThreadedRenderer.cpp | 669 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument 671 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
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