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Searched refs:lightY (Results 1 – 6 of 6) sorted by relevance

/frameworks/layoutlib/bridge/src/android/view/shadow/
DSpotShadowConfig.java198 public Builder setLightCoord(float lightX, float lightY, float lightHeight) { in setLightCoord() argument
200 this.mLightY = lightY; in setLightCoord()
DHighQualityShadowPainter.java152 float lightY = rectBound.top; in paintSpotShadow() local
160 .setLightCoord(lightX, lightY, lightZHeightPx) in paintSpotShadow()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java514 final float lightY = mLightY - attachInfo.mWindowTop; in setLightCenter() local
515 setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); in setLightCenter()
731 final float lightY = mLightY - windowTop; in setLightCenter() local
733 setLightSourceGeometry(lightX, lightY, mLightZ, mLightRadius); in setLightCenter()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java221 public void setLightSourceGeometry(float lightX, float lightY, float lightZ, in setLightSourceGeometry() argument
224 validateFinite(lightY, "lightY"); in setLightSourceGeometry()
227 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry()
1094 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp669 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument
671 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
/frameworks/base/config/
Dhiddenapi-greylist-max-o.txt90507 Lcom/android/internal/R$attr;->lightY:I