/frameworks/rs/support/java/src/androidx/renderscript/ |
D | Matrix4f.java | 291 public void loadFrustum(float l, float r, float b, float t, float n, float f) { in loadFrustum() method in Matrix4f 316 loadFrustum(left, right, bottom, top, near, far); in loadPerspective() 334 m1.loadFrustum(-aspect,aspect, -1,1, 1,100); in loadProjectionNormalized() 337 m1.loadFrustum(-1,1, -aspect,aspect, 1,100); in loadProjectionNormalized()
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/frameworks/base/rs/java/android/renderscript/ |
D | Matrix4f.java | 290 public void loadFrustum(float l, float r, float b, float t, float n, float f) { in loadFrustum() method in Matrix4f 315 loadFrustum(left, right, bottom, top, near, far); in loadPerspective() 333 m1.loadFrustum(-aspect,aspect, -1,1, 1,100); in loadProjectionNormalized() 336 m1.loadFrustum(-1,1, -aspect,aspect, 1,100); in loadProjectionNormalized()
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/frameworks/rs/ |
D | rsMatrix4x4.h | 48 void loadFrustum(float l, float r, float b, float t, float n, float f);
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D | rsMatrix4x4.cpp | 286 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far… in loadFrustum() function in android::renderscript::Matrix4x4 303 loadFrustum(left, right, bottom, top, near, far); in loadPerspective()
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/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 78 m->loadFrustum(l, r, b, t, n, f); in SC_MatrixLoadFrustum()
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 26392 method public void loadFrustum(float, float, float, float, float, float);
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/frameworks/base/non-updatable-api/ |
D | current.txt | 40256 method public void loadFrustum(float, float, float, float, float, float);
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/frameworks/base/api/ |
D | current.txt | 40400 method public void loadFrustum(float, float, float, float, float, float);
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