Searched refs:mAnimationContext (Results 1 – 2 of 2) sorted by relevance
107 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) in CanvasContext()143 mAnimationContext->destroy(); in destroy()311 mAnimationContext->startFrame(info.mode); in prepareTree()321 mAnimationContext->runRemainingAnimations(info); in prepareTree()407 mAnimationContext->pauseAnimators(); in stopDrawing()
260 std::unique_ptr<AnimationContext> mAnimationContext; variable