Searched refs:mAvailableCallbackBuffers (Results 1 – 2 of 2) sorted by relevance
491 if (!mAvailableCallbackBuffers.empty()) { in stopRecording()492 mAvailableCallbackBuffers.clear(); in stopRecording()516 if (!mAvailableCallbackBuffers.empty()) { in releaseRecordingFrameHandle()517 dataPtr = mAvailableCallbackBuffers.back(); in releaseRecordingFrameHandle()518 mAvailableCallbackBuffers.pop_back(); in releaseRecordingFrameHandle()557 if (!mAvailableCallbackBuffers.empty()) { in releaseRecordingFrameHandleBatch()558 dataPtr = mAvailableCallbackBuffers.back(); in releaseRecordingFrameHandleBatch()559 mAvailableCallbackBuffers.pop_back(); in releaseRecordingFrameHandleBatch()932 client->mAvailableCallbackBuffers.push_back(msg.dataPtr); in handleCallbackTimestampBatch()1087 mAvailableCallbackBuffers.push_back(dataPtr); in handleGenericDataTimestamp()
162 std::vector<sp<IMemory>> mAvailableCallbackBuffers; variable