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Searched refs:mAvailableCallbackBuffers (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/camera/libcameraservice/api1/
DCameraClient.cpp491 if (!mAvailableCallbackBuffers.empty()) { in stopRecording()
492 mAvailableCallbackBuffers.clear(); in stopRecording()
516 if (!mAvailableCallbackBuffers.empty()) { in releaseRecordingFrameHandle()
517 dataPtr = mAvailableCallbackBuffers.back(); in releaseRecordingFrameHandle()
518 mAvailableCallbackBuffers.pop_back(); in releaseRecordingFrameHandle()
557 if (!mAvailableCallbackBuffers.empty()) { in releaseRecordingFrameHandleBatch()
558 dataPtr = mAvailableCallbackBuffers.back(); in releaseRecordingFrameHandleBatch()
559 mAvailableCallbackBuffers.pop_back(); in releaseRecordingFrameHandleBatch()
932 client->mAvailableCallbackBuffers.push_back(msg.dataPtr); in handleCallbackTimestampBatch()
1087 mAvailableCallbackBuffers.push_back(dataPtr); in handleGenericDataTimestamp()
DCameraClient.h162 std::vector<sp<IMemory>> mAvailableCallbackBuffers; variable