Searched refs:mBlitPgm (Results 1 – 1 of 1) sorted by relevance
31 result = helper->getShaderProgram("Blit", &mBlitPgm); in setUp()36 mPosAttribLoc = glGetAttribLocation(mBlitPgm, "position"); in setUp()37 mUVAttribLoc = glGetAttribLocation(mBlitPgm, "uv"); in setUp()38 mUVToTexUniformLoc = glGetUniformLocation(mBlitPgm, "uvToTex"); in setUp()39 mObjToNdcUniformLoc = glGetUniformLocation(mBlitPgm, "objToNdc"); in setUp()40 mBlitSrcSamplerLoc = glGetUniformLocation(mBlitPgm, "blitSrc"); in setUp()41 mModColorUniformLoc = glGetUniformLocation(mBlitPgm, "modColor"); in setUp()54 glUseProgram(mBlitPgm); in modBlit()103 GLuint mBlitPgm; member in android::Blitter