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Searched refs:mBt2020ToDisplayP3 (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h204 mat4 mBt2020ToDisplayP3; variable
DGLESRenderEngine.cpp417 mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz; in GLESRenderEngine()
1292 managedState.outputTransformMatrix = mBt2020ToDisplayP3; in drawMesh()