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Searched refs:mCaptureState (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/camera/libcameraservice/api1/client2/
DCaptureSequencer.cpp49 mCaptureState(IDLE), in CaptureSequencer()
86 while (mCaptureState != IDLE) { in waitUntilIdle()
187 kStateNames[mCaptureState]); in dump()
233 currentState = mCaptureState; in threadLoop()
239 if (currentState != mCaptureState) { in threadLoop()
240 if (mCaptureState != IDLE) { in threadLoop()
241 ATRACE_ASYNC_END(kStateNames[mCaptureState], mStateTransitionCount); in threadLoop()
243 mCaptureState = currentState; in threadLoop()
245 if (mCaptureState != IDLE) { in threadLoop()
246 ATRACE_ASYNC_BEGIN(kStateNames[mCaptureState], mStateTransitionCount); in threadLoop()
[all …]
DCaptureSequencer.h135 } mCaptureState; variable
/frameworks/av/services/soundtrigger/
DSoundTriggerHwService.h249 bool mCaptureState; variable
DSoundTriggerHwService.cpp73 mCaptureState(false) in SoundTriggerHwService()
162 moduleClient->setCaptureState_l(mCaptureState); in attach()
172 mCaptureState = active; in setCaptureState()