Searched refs:mCommandThread (Results 1 – 2 of 2) sorted by relevance
26 : mCommandThread(new CommandThread(*this)), mAudioFlinger(*audioFlinger), in DeviceEffectManager()30 mCommandThread->exit(); in ~DeviceEffectManager()138 sp<CommandThread> mCommandThread; variable
40 mCommandThread->createAudioPatchCommand(handle, patch); in createAudioPatch()58 mCommandThread->releaseAudioPatchCommand(handle); in releaseAudioPatch()