Searched refs:mCurrentFence (Results 1 – 10 of 10) sorted by relevance
63 mCurrentFence(Fence::NO_FENCE), in BufferLayerConsumer()279 mCurrentFence = item.mFence; in updateAndReleaseLocked()296 mCurrentFence); in bindTextureImageLocked()394 *outFence = mCurrentFence; in getCurrentBuffer()423 return mCurrentFence; in getCurrentFence()432 if (mCurrentFence->isValid()) { in doFenceWaitLocked()434 base::unique_fd fenceFd(mCurrentFence->dup()); in doFenceWaitLocked()444 status_t err = mCurrentFence->waitForever("BufferLayerConsumer::doFenceWaitLocked"); in doFenceWaitLocked()
289 sp<Fence> mCurrentFence; variable
61 mCurrentFence(Fence::NO_FENCE), in FramebufferSurface()137 mCurrentFence = item.mFence; in nextBuffer()190 return mCurrentFence; in getClientTargetAcquireFence()
86 sp<Fence> mCurrentFence; variable
111 mCurrentFence(Fence::NO_FENCE), in GLConsumer()140 mCurrentFence(Fence::NO_FENCE), in GLConsumer()280 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()448 mCurrentFence = item.mFence; in updateAndReleaseLocked()837 return mCurrentFence; in getCurrentFence()860 if (mCurrentFence->isValid()) { in doGLFenceWaitLocked()864 int fenceFd = mCurrentFence->dup(); in doGLFenceWaitLocked()894 status_t err = mCurrentFence->waitForever( in doGLFenceWaitLocked()
169 st.mCurrentFence = Fence::NO_FENCE; in releaseTexImage()313 st.mCurrentFence = item.mFence; in updateAndReleaseLocked()557 if (st.mCurrentFence->isValid()) { in doGLFenceWaitLocked()561 int fenceFd = st.mCurrentFence->dup(); in doGLFenceWaitLocked()585 status_t err = st.mCurrentFence->waitForever("EGLConsumer::doGLFenceWaitLocked"); in doGLFenceWaitLocked()
44 , mCurrentFence(Fence::NO_FENCE) in SurfaceTexture()69 , mCurrentFence(Fence::NO_FENCE) in SurfaceTexture()438 return mCurrentFence; in getCurrentFence()
348 sp<Fence> mCurrentFence; variable
288 st.mCurrentFence = item.mFence; in dequeueImage()
398 sp<Fence> mCurrentFence; variable