Home
last modified time | relevance | path

Searched refs:mCurrentFence (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp63 mCurrentFence(Fence::NO_FENCE), in BufferLayerConsumer()
279 mCurrentFence = item.mFence; in updateAndReleaseLocked()
296 mCurrentFence); in bindTextureImageLocked()
394 *outFence = mCurrentFence; in getCurrentBuffer()
423 return mCurrentFence; in getCurrentFence()
432 if (mCurrentFence->isValid()) { in doFenceWaitLocked()
434 base::unique_fd fenceFd(mCurrentFence->dup()); in doFenceWaitLocked()
444 status_t err = mCurrentFence->waitForever("BufferLayerConsumer::doFenceWaitLocked"); in doFenceWaitLocked()
DBufferLayerConsumer.h289 sp<Fence> mCurrentFence; variable
/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp61 mCurrentFence(Fence::NO_FENCE), in FramebufferSurface()
137 mCurrentFence = item.mFence; in nextBuffer()
190 return mCurrentFence; in getClientTargetAcquireFence()
DFramebufferSurface.h86 sp<Fence> mCurrentFence; variable
/frameworks/native/libs/gui/
DGLConsumer.cpp111 mCurrentFence(Fence::NO_FENCE), in GLConsumer()
140 mCurrentFence(Fence::NO_FENCE), in GLConsumer()
280 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()
448 mCurrentFence = item.mFence; in updateAndReleaseLocked()
837 return mCurrentFence; in getCurrentFence()
860 if (mCurrentFence->isValid()) { in doGLFenceWaitLocked()
864 int fenceFd = mCurrentFence->dup(); in doGLFenceWaitLocked()
894 status_t err = mCurrentFence->waitForever( in doGLFenceWaitLocked()
/frameworks/base/libs/hwui/surfacetexture/
DEGLConsumer.cpp169 st.mCurrentFence = Fence::NO_FENCE; in releaseTexImage()
313 st.mCurrentFence = item.mFence; in updateAndReleaseLocked()
557 if (st.mCurrentFence->isValid()) { in doGLFenceWaitLocked()
561 int fenceFd = st.mCurrentFence->dup(); in doGLFenceWaitLocked()
585 status_t err = st.mCurrentFence->waitForever("EGLConsumer::doGLFenceWaitLocked"); in doGLFenceWaitLocked()
DSurfaceTexture.cpp44 , mCurrentFence(Fence::NO_FENCE) in SurfaceTexture()
69 , mCurrentFence(Fence::NO_FENCE) in SurfaceTexture()
438 return mCurrentFence; in getCurrentFence()
DSurfaceTexture.h348 sp<Fence> mCurrentFence; variable
DImageConsumer.cpp288 st.mCurrentFence = item.mFence; in dequeueImage()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h398 sp<Fence> mCurrentFence; variable