Searched refs:mCurrentFrameNumber (Results 1 – 14 of 14) sorted by relevance
/frameworks/base/core/java/android/hardware/camera2/legacy/ |
D | RequestQueue.java | 38 private long mCurrentFrameNumber = 0; field in RequestQueue 82 mCurrentRepeatingFrameNumber = mCurrentFrameNumber + in getNext() 90 RequestQueueEntry ret = new RequestQueueEntry(next, mCurrentFrameNumber, queueEmptied); in getNext() 91 mCurrentFrameNumber += next.getNumberOfRequests(); in getNext() 163 long total = mCurrentFrameNumber; in calculateLastFrame()
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayer.cpp | 352 mFrameEventHistory.addPreComposition(mCurrentFrameNumber, refreshStartTime); in onPreComposition() 369 mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence, presentFence, in onPostComposition() 378 mFlinger->mTimeStats->setDesiredTime(layerID, mCurrentFrameNumber, desiredPresentTime); in onPostComposition() 390 mFlinger->mTimeStats->setPresentFence(layerID, mCurrentFrameNumber, presentFence); in onPostComposition() 396 mFlinger->mTimeStats->setPresentTime(layerID, mCurrentFrameNumber, actualPresentTime); in onPostComposition() 535 if ((*point)->getFrameNumber() <= mCurrentFrameNumber) { in latchBuffer() 672 return mCurrentFrameNumber; in getHeadFrameNumber()
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D | BufferQueueLayer.cpp | 389 mPreviousFrameNumber = mCurrentFrameNumber; in updateFrameNumber() 390 mCurrentFrameNumber = mConsumer->getFrameNumber(); in updateFrameNumber() 394 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); in updateFrameNumber()
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D | BufferLayerConsumer.cpp | 66 mCurrentFrameNumber(0), in BufferLayerConsumer() 281 mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked() 360 return mCurrentFrameNumber; in getFrameNumber()
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D | BufferLayerConsumer.h | 313 uint64_t mCurrentFrameNumber; variable
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D | BufferStateLayer.cpp | 582 mCurrentFrameNumber = mFrameNumber; in updateFrameNumber()
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D | Layer.h | 879 std::atomic<uint64_t> mCurrentFrameNumber{0};
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D | Layer.cpp | 603 if (point->getFrameNumber() <= mCurrentFrameNumber) { in addSyncPoint() 1903 layerInfo->set_curr_frame(mCurrentFrameNumber); in writeToProtoDrawingState()
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/frameworks/base/libs/hwui/surfacetexture/ |
D | SurfaceTexture.cpp | 47 , mCurrentFrameNumber(0) in SurfaceTexture() 72 , mCurrentFrameNumber(0) in SurfaceTexture() 416 return mCurrentFrameNumber; in getFrameNumber()
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D | SurfaceTexture.h | 378 uint64_t mCurrentFrameNumber; variable
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D | ImageConsumer.cpp | 290 st.mCurrentFrameNumber = item.mFrameNumber; in dequeueImage()
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D | EGLConsumer.cpp | 315 st.mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 114 mCurrentFrameNumber(0), in GLConsumer() 143 mCurrentFrameNumber(0), in GLConsumer() 450 mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked() 804 return mCurrentFrameNumber; in getFrameNumber()
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 418 uint64_t mCurrentFrameNumber; variable
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