Home
last modified time | relevance | path

Searched refs:mCurrentQuadIndex (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/
DrsFont.cpp335 mCurrentQuadIndex = 0; in FontState()
402 if (mCurrentQuadIndex != 0) { in flushAllAndInvalidate()
404 mCurrentQuadIndex = 0; in flushAllAndInvalidate()
660 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6); in issueDrawCommand()
673 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()
712 mCurrentQuadIndex ++; in appendMeshQuad()
714 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()
716 mCurrentQuadIndex = 0; in appendMeshQuad()
777 if (mCurrentQuadIndex != 0) { in renderText()
779 mCurrentQuadIndex = 0; in renderText()
DrsFont.h234 uint32_t mCurrentQuadIndex; variable