Searched refs:mDrawState (Results 1 – 6 of 6) sorted by relevance
183 switch (mDrawState) { in drawStateToString()189 default: return Integer.toString(mDrawState); in drawStateToString()192 int mDrawState; field in WindowStateAnimator314 if (mDrawState == DRAW_PENDING) { in finishDrawingLocked()321 mDrawState = COMMIT_DRAW_PENDING; in finishDrawingLocked()335 if (mDrawState != COMMIT_DRAW_PENDING && mDrawState != READY_TO_SHOW) { in commitFinishDrawingLocked()341 mDrawState = READY_TO_SHOW; in commitFinishDrawingLocked()411 mDrawState = DRAW_PENDING; in resetDrawState()510 mDrawState = NO_SURFACE; in createSurfaceLocked()514 mDrawState = NO_SURFACE; in createSurfaceLocked()[all …]
1323 winAnimator.mDrawState = DRAW_PENDING; in updateResizingWindowIfNeeded()1675 (mWinAnimator.mDrawState == COMMIT_DRAW_PENDING in isDrawFinishedLw()1676 || mWinAnimator.mDrawState == READY_TO_SHOW in isDrawFinishedLw()1677 || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawFinishedLw()1687 (mWinAnimator.mDrawState == READY_TO_SHOW || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawnLw()2623 return mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN; in hasDrawnLw()3229 if (DEBUG_ORIENTATION && mWinAnimator.mDrawState == DRAW_PENDING) in reportResized()3238 final boolean reportDraw = mWinAnimator.mDrawState == DRAW_PENDING; in reportResized()4053 final int drawState = mWinAnimator.mDrawState; in performShowLocked()4059 if (mWinAnimator.mDrawState != READY_TO_SHOW || !isReadyForDisplay()) { in performShowLocked()[all …]
130 + " mDrawState=" + w.mWinAnimator.mDrawState);
593 if (winAnimator.mDrawState == READY_TO_SHOW) {3688 w.mWinAnimator.mDrawState = DRAW_PENDING; in waitForAllWindowsDrawn()
549 if (w.mWinAnimator.mDrawState == HAS_DRAWN) { in setVisibility()
5356 " drawState=" + win.mWinAnimator.mDrawState); in checkDrawnWindowsLocked()