Searched refs:mEglSlots (Results 1 – 4 of 4) sorted by relevance
217 if (item->mGraphicBuffer != nullptr || mEglSlots[slot].mEglImage.get() == nullptr) { in onAcquireBufferLocked()218 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in onAcquireBufferLocked()223 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in onReleaseBufferLocked()252 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay); in updateAndReleaseLocked()282 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()289 mEglSlots[st.mCurrentTexture].mEglFence); in updateAndReleaseLocked()300 pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence; in updateAndReleaseLocked()433 if (!mEglSlots[slot].mEglImage.get()) { in attachToContext()434 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in attachToContext()436 mCurrentTextureImage = mEglSlots[slot].mEglImage; in attachToContext()[all …]
296 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; variable
338 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()353 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()385 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay); in updateAndReleaseLocked()416 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()423 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()435 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; in updateAndReleaseLocked()675 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()703 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()911 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()
481 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; variable