Searched refs:mFilteringEnabled (Results 1 – 6 of 6) sorted by relevance
50 , mFilteringEnabled(true) in SurfaceTexture()75 , mFilteringEnabled(true) in SurfaceTexture()263 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()264 mFilteringEnabled = enabled; in setFilteringEnabled()284 mFilteringEnabled); in computeCurrentTransformMatrixLocked()
387 bool mFilteringEnabled; variable
72 mFilteringEnabled(true), in BufferLayerConsumer()313 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()314 mFilteringEnabled = enabled; in setFilteringEnabled()336 mFilteringEnabled); in computeCurrentTransformMatrixLocked()
330 bool mFilteringEnabled; variable
117 mFilteringEnabled(true), in GLConsumer()146 mFilteringEnabled(true), in GLConsumer()725 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()726 mFilteringEnabled = enabled; in setFilteringEnabled()746 mCurrentTransform, mFilteringEnabled); in computeCurrentTransformMatrixLocked()
425 bool mFilteringEnabled; variable