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Searched refs:mFilteringEnabled (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DSurfaceTexture.cpp50 , mFilteringEnabled(true) in SurfaceTexture()
75 , mFilteringEnabled(true) in SurfaceTexture()
263 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()
264 mFilteringEnabled = enabled; in setFilteringEnabled()
284 mFilteringEnabled); in computeCurrentTransformMatrixLocked()
DSurfaceTexture.h387 bool mFilteringEnabled; variable
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp72 mFilteringEnabled(true), in BufferLayerConsumer()
313 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()
314 mFilteringEnabled = enabled; in setFilteringEnabled()
336 mFilteringEnabled); in computeCurrentTransformMatrixLocked()
DBufferLayerConsumer.h330 bool mFilteringEnabled; variable
/frameworks/native/libs/gui/
DGLConsumer.cpp117 mFilteringEnabled(true), in GLConsumer()
146 mFilteringEnabled(true), in GLConsumer()
725 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()
726 mFilteringEnabled = enabled; in setFilteringEnabled()
746 mCurrentTransform, mFilteringEnabled); in computeCurrentTransformMatrixLocked()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h425 bool mFilteringEnabled; variable