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Searched refs:mFixedRenderAhead (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp160 mFixedRenderAhead = false; in setSurface()
163 mFixedRenderAhead = true; in setSurface()
420 if (mFixedRenderAhead) { in setPresentTime()
685 mFixedRenderAhead = true; in setRenderAheadDepth()
DCanvasContext.h234 bool mFixedRenderAhead = false; variable