Searched refs:mFlushTracer (Results 1 – 2 of 2) sorted by relevance
424 mFlushTracer = std::make_unique<FlushTracer>(this); in GLESRenderEngine()493 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) { in flush()494 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr)); in flush()513 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) { in finish()514 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr)); in finish()
263 std::unique_ptr<FlushTracer> mFlushTracer; variable