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Searched refs:mForceSynchronous (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DSurfaceComposerClient.cpp321 : mForceSynchronous(other.mForceSynchronous), in Transaction()
478 mForceSynchronous |= synchronous; in apply()
489 if (mForceSynchronous) { in apply()
499 mForceSynchronous = false; in apply()
1253 mForceSynchronous = true; // TODO: do we actually still need this? in setDisplayProjection()
/frameworks/native/libs/gui/include/gui/
DSurfaceComposerClient.h294 uint32_t mForceSynchronous = 0; variable