Searched refs:mForceSynchronous (Results 1 – 2 of 2) sorted by relevance
321 : mForceSynchronous(other.mForceSynchronous), in Transaction()478 mForceSynchronous |= synchronous; in apply()489 if (mForceSynchronous) { in apply()499 mForceSynchronous = false; in apply()1253 mForceSynchronous = true; // TODO: do we actually still need this? in setDisplayProjection()
294 uint32_t mForceSynchronous = 0; variable