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Searched refs:mGLContextAttached (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp29 , mGLContextAttached(false) in DeferredLayerUpdater()
50 if (mSurfaceTexture.get() && mGLContextAttached) { in destroyLayer()
52 mGLContextAttached = false; in destroyLayer()
79 if (!mGLContextAttached) { in apply()
80 mGLContextAttached = true; in apply()
DDeferredLayerUpdater.h117 bool mGLContextAttached; variable