Searched refs:mGLContextAttached (Results 1 – 2 of 2) sorted by relevance
29 , mGLContextAttached(false) in DeferredLayerUpdater()50 if (mSurfaceTexture.get() && mGLContextAttached) { in destroyLayer()52 mGLContextAttached = false; in destroyLayer()79 if (!mGLContextAttached) { in apply()80 mGLContextAttached = true; in apply()
117 bool mGLContextAttached; variable