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Searched refs:mGraphicsQueue (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DVulkanManager.cpp75 mGraphicsQueue = VK_NULL_HANDLE; in destroy()
357 mGetDeviceQueue(mDevice, mGraphicsQueueIndex, 0, &mGraphicsQueue); in initialize()
392 backendContext.fQueue = mGraphicsQueue; in createContext()
407 .queue = mGraphicsQueue, in getVkFunctorInitParams()
541 mQueueWaitIdle(mGraphicsQueue); in swapBuffers()
DVulkanManager.h162 VkQueue mGraphicsQueue = VK_NULL_HANDLE; variable