Searched refs:mGraphicsQueueIndex (Results 1 – 2 of 2) sorted by relevance
180 mGraphicsQueueIndex = queueCount; in setupDevice()183 mGraphicsQueueIndex = i; in setupDevice()187 LOG_ALWAYS_FATAL_IF(mGraphicsQueueIndex == queueCount); in setupDevice()291 mGraphicsQueueIndex, // queueFamilyIndex in setupDevice()303 uint32_t queueInfoCount = (mPresentQueueIndex != mGraphicsQueueIndex) ? 2 : 1; in setupDevice()357 mGetDeviceQueue(mDevice, mGraphicsQueueIndex, 0, &mGraphicsQueue); in initialize()365 commandPoolInfo.queueFamilyIndex = mGraphicsQueueIndex; in initialize()393 backendContext.fGraphicsQueueIndex = mGraphicsQueueIndex; in createContext()408 .graphics_queue_index = mGraphicsQueueIndex, in getVkFunctorInitParams()
161 uint32_t mGraphicsQueueIndex; variable