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Searched refs:mGraphicsQueueIndex (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DVulkanManager.cpp180 mGraphicsQueueIndex = queueCount; in setupDevice()
183 mGraphicsQueueIndex = i; in setupDevice()
187 LOG_ALWAYS_FATAL_IF(mGraphicsQueueIndex == queueCount); in setupDevice()
291 mGraphicsQueueIndex, // queueFamilyIndex in setupDevice()
303 uint32_t queueInfoCount = (mPresentQueueIndex != mGraphicsQueueIndex) ? 2 : 1; in setupDevice()
357 mGetDeviceQueue(mDevice, mGraphicsQueueIndex, 0, &mGraphicsQueue); in initialize()
365 commandPoolInfo.queueFamilyIndex = mGraphicsQueueIndex; in initialize()
393 backendContext.fGraphicsQueueIndex = mGraphicsQueueIndex; in createContext()
408 .graphics_queue_index = mGraphicsQueueIndex, in getVkFunctorInitParams()
DVulkanManager.h161 uint32_t mGraphicsQueueIndex; variable