Searched refs:mMaxNumberOfQuads (Results 1 – 2 of 2) sorted by relevance
334 mMaxNumberOfQuads = 1024; in FontState()581 ObjectBaseRef<Type> indexType = Type::getTypeRef(mRSC, indexElem.get(), mMaxNumberOfQuads * 6); in initVertexArrayBuffers()589 for (uint32_t i = 0; i < mMaxNumberOfQuads; i ++) { in initVertexArrayBuffers()611 …BaseRef<Type> vertexDataType = Type::getTypeRef(mRSC, vertexDataElem.get(), mMaxNumberOfQuads * 4); in initVertexArrayBuffers()714 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()
235 uint32_t mMaxNumberOfQuads; variable