Searched refs:mNX (Results 1 – 2 of 2) sorted by relevance
573 float mNX = 0; field in Mesh.TriangleMeshBuilder648 mVtxData[mVtxCount++] = mNX; in latch()734 mNX = x; in setNormal()
59957 Landroid/renderscript/Mesh$TriangleMeshBuilder;->mNX:F