Searched refs:mOldState (Results 1 – 3 of 3) sorted by relevance
46 private int[] mOldState = new int[GL_STATE_COUNT]; field in EffectContext117 GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, mOldState, GL_STATE_FBO); in saveGLState()118 GLES20.glGetIntegerv(GLES20.GL_CURRENT_PROGRAM, mOldState, GL_STATE_PROGRAM); in saveGLState()119 GLES20.glGetIntegerv(GLES20.GL_ARRAY_BUFFER_BINDING, mOldState, GL_STATE_ARRAYBUFFER); in saveGLState()123 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]); in restoreGLState()124 GLES20.glUseProgram(mOldState[GL_STATE_PROGRAM]); in restoreGLState()125 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mOldState[GL_STATE_ARRAYBUFFER]); in restoreGLState()
46 private Bundle mOldState; field in PendingTransactionActions58 mOldState = null; in clear()81 return mOldState; in getOldState()85 mOldState = oldState; in setOldState()
8696 Landroid/app/servertransaction/PendingTransactionActions;->mOldState:Landroid/os/Bundle;35789 Landroid/media/effect/EffectContext;->mOldState:[I