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Searched refs:mOpaque (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DRawTexture.java26 private final boolean mOpaque; field in RawTexture
30 mOpaque = opaque; in RawTexture()
36 return mOpaque; in isOpaque()
DUploadedTexture.java57 private boolean mOpaque = true; field in UploadedTexture
285 mOpaque = isOpaque; in setOpaque()
290 return mOpaque; in isOpaque()
/frameworks/ex/framesequence/src/android/support/rastermill/
DFrameSequence.java32 private final boolean mOpaque; field in FrameSequence
38 public boolean isOpaque() { return mOpaque; } in isOpaque()
57 mOpaque = opaque; in FrameSequence()
/frameworks/base/core/java/android/view/
DTextureView.java119 private boolean mOpaque = true; field in TextureView
191 return mOpaque; in isOpaque()
202 if (opaque != mOpaque) { in setOpaque()
203 mOpaque = opaque; in setOpaque()
468 mLayer.prepare(getWidth(), getHeight(), mOpaque); in applyUpdate() local
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DBarTransitions.java156 private final int mOpaque; field in BarTransitions.BarBackgroundDrawable
180 mOpaque = 0xff0000ff; in BarBackgroundDrawable()
185 mOpaque = context.getColor(R.color.system_bar_background_opaque); in BarBackgroundDrawable()
271 targetColor = mOpaque; in draw()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java152 private boolean mOpaque = true; field in HardwareRenderer
163 mNativeProxy = nCreateProxy(!mOpaque, mRootNode.mNativeRenderNode); in HardwareRenderer()
562 if (mOpaque != opaque) { in setOpaque()
563 mOpaque = opaque; in setOpaque()
564 nSetOpaque(mNativeProxy, mOpaque); in setOpaque()
574 return mOpaque; in isOpaque()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp106 , mOpaque(!translucent) in CanvasContext()
221 mOpaque = opaque; in setOpaque()
450 mContentDrawBounds, mOpaque, mLightInfo, mRenderNodes, in draw()
600 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo); in buildLayer()
DCanvasContext.h251 bool mOpaque; variable
/frameworks/base/libs/hwui/
DRenderProperties.h79 bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); } in setOpaque()
81 bool opaque() const { return mOpaque; } in opaque()
114 bool mOpaque; variable
DRenderProperties.cpp42 mOpaque = false; in reset()
/frameworks/base/config/
Dhiddenapi-greylist-max-o.txt76606 Landroid/view/SurfaceView$SurfaceControlWithBackground;->mOpaque:Z