Searched refs:mProtectedTexName (Results 1 – 2 of 2) sorted by relevance
186 GLuint mProtectedTexName; variable
382 glGenTextures(1, &mProtectedTexName); in GLESRenderEngine()383 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in GLESRenderEngine()1171 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()1172 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()