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Searched refs:mProtectedTexName (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h186 GLuint mProtectedTexName; variable
DGLESRenderEngine.cpp382 glGenTextures(1, &mProtectedTexName); in GLESRenderEngine()
383 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in GLESRenderEngine()
1171 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()
1172 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()