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Searched refs:mRemainingRenderEngineUsageCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/Scheduler/
DVSyncModulator.cpp92 mRemainingRenderEngineUsageCount = MIN_EARLY_GL_FRAME_COUNT_TRANSACTION; in onRefreshed()
94 } else if (mRemainingRenderEngineUsageCount > 0) { in onRefreshed()
95 mRemainingRenderEngineUsageCount--; in onRefreshed()
118 } else if (mRemainingRenderEngineUsageCount > 0) { in getNextOffsetType()
DVSyncModulator.h128 std::atomic<int> mRemainingRenderEngineUsageCount = 0; variable