Searched refs:mRemainingRenderEngineUsageCount (Results 1 – 2 of 2) sorted by relevance
92 mRemainingRenderEngineUsageCount = MIN_EARLY_GL_FRAME_COUNT_TRANSACTION; in onRefreshed()94 } else if (mRemainingRenderEngineUsageCount > 0) { in onRefreshed()95 mRemainingRenderEngineUsageCount--; in onRefreshed()118 } else if (mRemainingRenderEngineUsageCount > 0) { in getNextOffsetType()
128 std::atomic<int> mRemainingRenderEngineUsageCount = 0; variable