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Searched refs:mRenderAheadDepth (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp159 if (mRenderAheadDepth == 0 && DeviceInfo::get()->getMaxRefreshRate() > 66.6f) { in setSurface()
164 mRenderAheadCapacity = mRenderAheadDepth; in setSurface()
421 renderAhead = std::min(mRenderAheadDepth, mRenderAheadCapacity); in setPresentTime()
686 mRenderAheadDepth = static_cast<uint32_t>(renderAhead); in setRenderAheadDepth()
DCanvasContext.h235 uint32_t mRenderAheadDepth = 0; variable