Searched refs:mRolloffMaxDistanceMute (Results 1 – 2 of 2) sorted by relevance
103 thiz->mRolloffMaxDistanceMute = SL_BOOLEAN_FALSE != mute; // normalize in I3DSource_SetRolloffMaxDistanceMute()120 SLboolean mute = thiz->mRolloffMaxDistanceMute; in I3DSource_GetRolloffMaxDistanceMute()304 thiz->mRolloffMaxDistanceMute = SL_BOOLEAN_FALSE; in I3DSource_init()
180 SLboolean mRolloffMaxDistanceMute; member