Searched refs:mRotationY (Results 1 – 2 of 2) sorted by relevance
295 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationY, rotationY); in setRotationY()298 float getRotationY() const { return mPrimitiveFields.mRotationY; } in getRotationY()564 float mRotation = 0, mRotationX = 0, mRotationY = 0; member
200 mComputedFields.mTransformCamera.rotateY(mPrimitiveFields.mRotationY); in updateMatrix()