Searched refs:mRunningVDAnimators (Results 1 – 1 of 1) sorted by relevance
194 for (auto& anim : mRunningVDAnimators) { in prepareTree()222 mRunningVDAnimators.insert(mPendingVectorDrawableAnimators.begin(), in attachPendingVectorDrawableAnimators()232 for (auto& anim : mRunningVDAnimators) { in detachAnimators()239 mRunningVDAnimators.clear(); in detachAnimators()246 mPausedVDAnimators.insert(mRunningVDAnimators.begin(), mRunningVDAnimators.end()); in pauseAnimators()247 for (auto& anim : mRunningVDAnimators) { in pauseAnimators()250 mRunningVDAnimators.clear(); in pauseAnimators()269 for (auto it = mRunningVDAnimators.begin(); it != mRunningVDAnimators.end();) { in runVectorDrawableAnimators()271 it = mRunningVDAnimators.erase(it); in runVectorDrawableAnimators()293 for (auto it = mRunningVDAnimators.begin(); it != mRunningVDAnimators.end();) { in runVectorDrawableAnimators()[all …]