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Searched refs:mSkiaLayer (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.h303 bool hasLayer() const { return mSkiaLayer.get(); } in hasLayer()
311 if (!mSkiaLayer.get()) { in setLayerSurface()
312 mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>(); in setLayerSurface()
314 mSkiaLayer->layerSurface = std::move(layer); in setLayerSurface()
315 mSkiaLayer->inverseTransformInWindow.loadIdentity(); in setLayerSurface()
317 mSkiaLayer.reset(); in setLayerSurface()
331 return mSkiaLayer.get() ? mSkiaLayer->layerSurface.get() : nullptr; in getLayerSurface()
334 skiapipeline::SkiaLayer* getSkiaLayer() const { return mSkiaLayer.get(); } in getSkiaLayer()
362 std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer; variable