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Searched refs:mSrgbToBt2020 (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h200 mat4 mSrgbToBt2020; variable
DGLESRenderEngine.cpp409 mSrgbToBt2020 = mXyzToBt2020 * mSrgbToXyz; in GLESRenderEngine()
1283 managedState.outputTransformMatrix = mSrgbToBt2020; in drawMesh()