Searched refs:mStagingPlayState (Results 1 – 2 of 2) sorted by relevance
40 , mStagingPlayState(PlayState::NotStarted) in BaseRenderNodeAnimator()53 LOG_ALWAYS_FATAL_IF(mStagingPlayState != PlayState::NotStarted, in checkMutable()89 mStagingPlayState = PlayState::Running; in start()95 mStagingPlayState = PlayState::Finished; in cancel()101 mStagingPlayState = PlayState::Finished; in reset()107 mStagingPlayState = PlayState::Reversing; in reverse()113 mStagingPlayState = PlayState::Finished; in end()183 if (mStagingPlayState == PlayState::Finished) { in pushStaging()185 } else if (mStagingPlayState == PlayState::Running || in pushStaging()186 mStagingPlayState == PlayState::Reversing) { in pushStaging()[all …]
146 PlayState mStagingPlayState; variable