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Searched refs:mStagingPlayState (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp40 , mStagingPlayState(PlayState::NotStarted) in BaseRenderNodeAnimator()
53 LOG_ALWAYS_FATAL_IF(mStagingPlayState != PlayState::NotStarted, in checkMutable()
89 mStagingPlayState = PlayState::Running; in start()
95 mStagingPlayState = PlayState::Finished; in cancel()
101 mStagingPlayState = PlayState::Finished; in reset()
107 mStagingPlayState = PlayState::Reversing; in reverse()
113 mStagingPlayState = PlayState::Finished; in end()
183 if (mStagingPlayState == PlayState::Finished) { in pushStaging()
185 } else if (mStagingPlayState == PlayState::Running || in pushStaging()
186 mStagingPlayState == PlayState::Reversing) { in pushStaging()
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DAnimator.h146 PlayState mStagingPlayState; variable