Searched refs:mStagingTarget (Results 1 – 2 of 2) sorted by relevance
36 , mStagingTarget(nullptr) in BaseRenderNodeAnimator()84 mStagingTarget = target; in attach()154 if (mStagingTarget) { in pushStaging()156 mTarget = mStagingTarget; in pushStaging()157 mStagingTarget = nullptr; in pushStaging()339 if (!mHasStartValue && mStagingTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) { in onAttached()340 setStartValue((mStagingTarget->stagingProperties().*mPropertyAccess->getter)()); in onAttached()346 if (mStagingTarget) { in onStagingPlayStateChanged()347 (mStagingTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue()); in onStagingPlayStateChanged()
97 RenderNode* stagingTarget() { return mStagingTarget; } in stagingTarget()139 RenderNode* mStagingTarget; variable