Searched refs:mTexNames (Results 1 – 2 of 2) sorted by relevance
103 private final int[] mTexNames = new int[1]; field in ColorFade274 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTexNames[0]); in initGLBuffers()430 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTexNames[0]);473 GLES20.glGenTextures(1, mTexNames, 0);480 final SurfaceTexture st = new SurfaceTexture(mTexNames[0]);520 GLES20.glDeleteTextures(1, mTexNames, 0);
65 for (uint32_t texName : mTexNames) { in ~RenderEngineTest()233 std::vector<uint32_t> mTexNames; member273 fixture->mTexNames.push_back(texName); in fillColor()625 this->mTexNames.push_back(texName); in fillRedBufferTextureTransform()674 this->mTexNames.push_back(texName); in fillRedBufferWithPremultiplyAlpha()713 this->mTexNames.push_back(texName); in fillRedBufferWithoutPremultiplyAlpha()1026 mTexNames.push_back(texName); in TEST_F()