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Searched refs:mTexTarget (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp120 mTexTarget(texTarget), in GLConsumer()
149 mTexTarget(texTarget), in GLConsumer()
201 glBindTexture(mTexTarget, mTexName); in updateTexImage()
214 glBindTexture(mTexTarget, mTexName); in updateTexImage()
468 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()
481 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
488 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()
495 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
624 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext()
711 return mTexTarget; in getCurrentTextureTarget()
/frameworks/base/libs/hwui/surfacetexture/
DEGLConsumer.cpp104 glBindTexture(st.mTexTarget, st.mTexName); in updateTexImage()
116 glBindTexture(st.mTexTarget, st.mTexName); in updateTexImage()
333 glBindTexture(st.mTexTarget, st.mTexName); in bindTextureImageLocked()
345 mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); in bindTextureImageLocked()
352 glBindTexture(st.mTexTarget, st.mTexName); in bindTextureImageLocked()
359 mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); in bindTextureImageLocked()
454 glBindTexture(st.mTexTarget, GLuint(tex)); in attachToContext()
DSurfaceTexture.cpp53 , mTexTarget(texTarget) in SurfaceTexture()
78 , mTexTarget(texTarget) in SurfaceTexture()
249 return mTexTarget; in getCurrentTextureTarget()
DSurfaceTexture.h413 const uint32_t mTexTarget; variable
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h445 const uint32_t mTexTarget; variable