Searched refs:mTextMeshPtr (Results 1 – 2 of 2) sorted by relevance
233 float *mTextMeshPtr; variable
615 mTextMeshPtr = (float*)mRSC->mHal.funcs.allocation.lock1D(mRSC, vertexAlloc); in initVertexArrayBuffers()673 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()