Searched refs:mTextSkewX (Results 1 – 1 of 1) sorted by relevance
100 private float mTextSkewX; field in Paint_Delegate144 AffineTransform affineTransform = mTextScaleX != 1.0 || mTextSkewX != 0 ? in getFonts()145 new AffineTransform(mTextScaleX, mTextSkewX, 0, 1, 0, 0) : in getFonts()547 return delegate.mTextSkewX; in nGetTextSkewX()558 if (delegate.mTextSkewX != skewX) { in nSetTextSkewX()559 delegate.mTextSkewX = skewX; in nSetTextSkewX()1246 if (mTextSkewX != paint.mTextSkewX) { in set()1247 mTextSkewX = paint.mTextSkewX; in set()1290 if (mTextSkewX != DEFAULT_TEXT_SKEW_X) { in reset()1291 mTextSkewX = DEFAULT_TEXT_SKEW_X; in reset()